Overview - TOUCHMONEY GAME
The TouchMoney Game, by Cathy Haugen Faucher, complements the popular TouchMoney Worksheets (sold separately and as part of a discount set) and the new TouchMoney Big Coin Activities (sold separately and as part of a discount set). Students practice finding the total values of various groups of coins shown on draw cards (with TouchPoints) and realistic coins (without TouchPoints) drawn from the money tray in the center of the game board. Players TouchCount no more than six coins at a time. Total values do not exceed $1.00. This visually appealing, “hands-on” game is perfect for students who have at least a basic understanding of the TouchMoney method.
GAME PLAY
Each player rolls a game die and moves the indicated number of spaces. Then, the player either draws a card or rolls a die to determine the number of realistic coins to count. If the player draws a card, he or she will find the value of the group of coins shown by TouchCounting the TouchPoints on the coins. If the player rolls a die, he or she will draw the given number of realistic coins from the money tray. The player will then visualize the TouchPoints on the coins and will TouchCount to find the total value.
TWO LEVELS
Students who are just beginning to learn how to TouchCount should use the 1, 2, 3 game die so that they will count no more than three realistic coins at a time. Students who have a solid understanding of the method can use the standard game die, TouchCounting up to six realistic coins at a time.
COMPONENTS
A Game Board with colorful icons to assist nonreaders; a Teacher’s Guide; 100 plastic Realistic Coins (25 pennies, 25 nickels, 25 dimes, and 25 quarters); a plastic Money Tray; 60 Draw Cards; a Standard Game Die; a 1, 2, 3 Game Die; and Playing Pieces.