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SHOPPING BASKET PROGRAM

SHOPPING BASKET PROGRAM

Product Type: Game Teacher's Guide: Yes Author: Janie Haugen-McLane Number of Players: 1-4 players Reproducible: No Reading Level: High-interest/Low-level reading Age Appropriate Level: Elementary,...

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Overview - SHOPPING BASKET PROGRAM


Product Type: Game
Teacher's Guide: Yes
Author: Janie Haugen-McLane
Number of Players: 1-4 players
Reproducible: No
Reading Level: High-interest/Low-level reading
Age Appropriate Level: Elementary, Secondary, Adult
Copyright: 1997

Developed by PCI's Janie Haugen-McLane, Shopping Basket gives participants an effective and enjoyable way to practice "real-life" math skills in the form of a grocery shopping trip.

Participants keep track of the dollar amount they are spending when shopping at a grocery store as they learn the importance of staying within a budget. This program teaches participants the importance of not choosing more food items than their grocery budget allows. This important life skill will help them to avoid the embarrassment of having to put items back at the checkout counter. This money math program focuses on skills such as staying in a budget, performing simple addition and subtraction, paying with cash or a personal check, and using a calculator.

Participants pretend they are in a grocery store while the game is being played. They select food items to buy from a deck of 96 food Draw Cards and put the foods on their "Shopping Basket" playing mats. The game is divided into eight categories with 12 food products each. The eight categories are Dairy, Produce, Meat & Fish, Breads, Frozen Foods, Canned Foods, Condiments, and Snacks. The full-color illustrations and large type on the Draw Cards offer an excellent way for players to learn to identify and pronounce the common food items.

Components
Game includes four Shopping Basket Playing Mats, with easy-to-clean laminated surfaces, and color-coded to match the 96 Draw Cards, divided into the eight categories described above; one Draw/Discard Game Mat, with easy-to-clean laminated surface; one Big Digit Calculator, with large finger pads for ease of use and a large, easy-to-read digital screen; one Addition Shopper Score Sheet Pad, One Subtraction Shopper Score Sheet Pad; one reproducible Budget Slips Blackline Master; four "Wallet" Envelopes to hold budget slips, money, and blank checks; two Check Pads with realistic checks; realistic bills and coins in an assortment of denominations; one die, four pencils, and Teacher's Guide.

The game may be played two ways:

Pay for Groceries.
This version of the teaching game uses Addition Shopper score sheets with all players beginning with the same dollar amount budget. Participants are given a "wallet" envelope with either cash or a blank check so they can pay for food purchases at the end of the game. The shoppers are asked to fill all six spaces on their playing mats by purchasing six food items from six different food categories. They use the Big Digit calculator to keep a running total of the money spent. When all six categories on the shopping basket playing mat are filled, players check to see if they have stayed in budget. Players then pay the Game Monitor (who can be a teacher, paraprofessional, or peer buddy) for the grocery purchases with cash or a personal check.

Watch Your Budget.
This version of the teaching game uses Subtraction Shopper score sheets with all players beginning with the same dollar amount budget. The shoppers are asked to fill all six spaces on their playing mats by purchasing six food items from six different food categories. They write the beginning budget amount on the top of the Subtraction Shopper score sheet. As each food item is purchased, they use the Big Digit calculators to keep an eye on the remaining balance of money. If a participant fills all six categories on his or her mat without running out of money, he or she has stayed in budget.

Special Features
There are optional ways to play these two teaching games noted throughout the Teacher's Guide. Participants who have progressed to a better understanding of checking the prices of foods before buying them will be ready for more challenging formats. After the students have played the game for awhile, it will be apparent to many players that some of the food items have higher prices than others. Allowing players to choose whether to purchase lower or higher priced food items will help them to better understand the type of money management decision that have to be made when shopping at a grocery store. Please note that there are pieces in the game not suitable for children under three or any individuals who have a tendency to place inedible objects in their mouths. The small parts may present a choking hazard.

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